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- Sales Rank: #476650 in Books
- Brand: Fantasy Flight Games
- Model: GW02
- Published on: 2010-04-13
- Released on: 2010-04-13
- Original language:
English - Number of items: 1
- Dimensions: 11.02" h x
.98" w x
8.50" l,
2.50 pounds
- Binding: Hardcover
- 256 pages
Features
- Play as legendary Space Marines or twisted corrupt Chaos Marines
- Innovative order and initiative system forces each side to carefully consider the commands they issues
- 90-180 minutes playing time
- 2 players
- Suitable for ages 13+
- Play as legendary Space Marines or twisted corrupt Chaos Marines
- Innovative order and initiative system forces each side to carefully consider the commands they issues
- 90-180 minutes playing time
- 2 players
- Suitable for ages 13+
New rules, new Ascended Careers, all manner of essential gear, and an extensive Games Mastery section makes Ascension an ideal supplement for both players and Game Masters. Advanced character generation, including transition packages to take your Dark Heresy characters from Acolytes to Throne Agents, and Ascended Careers including Crusader, Storm Trooper, and Vindicare Assassin. New Ascended Psychic Powers, plus a section on ascended adversaries, from Greater Daemons to renegade Imperial Governors. Systems of influence and reputation for a different scale of wealth and power in the Imperium, plus Paragon Talents and Mastered Skills to enhance your character's abilities. How to serve the Inquisition at a higher level, including an adventure that takes your Throne Agents into the halls of power. This book takes your Dark Heresy campaign to greater heights of power, responsibility, and peril in the grim darkness of the far future.
Customer Reviews
Most Helpful Customer Reviews
0 of 1 people found the following review helpful.
Five Stars
By Russ
All A1
0 of 1 people found the following review helpful.
Five Stars
By lars cardel nielsen
Arrived in good order
6 of 8 people found the following review helpful.
A true Inquisitor RPG
By Vicente Sampedro Burgos
When I first read Dark Heresy I was a bit disappointed since the rol played by the character were not like I have read in the forgeworlds novels, they were not the all powering Inquisitor or Imperial Agents shown in the Eisenhorn novel. But Ascension was the game I was seeking, it lets the players play with the kind of characters a 40K Inquisitor based game should have, from interrogators, judges or vindicare assasins to inquisitors, stormtrooper or battle psykers.The book has 10 chapters. The first half of the book is dedicated to the evolution of the player's characters to "ascended" charecter's, which involves getting a new career, new psychic powers and equipment. In this section of the book there are new adquisition rules, more similar to the Rogue Trader system, so the players no longer need to track all the income and purchase history, and new skills which replaces the older with fewer but broader skills.The second part of the book is dedicated to the games master, with the focus on how to handle a group of players with so much influence in the 40K society and which kind of adversaries could they engage. The last chapter is small adventure which involves a "cloack-and-dagger" for new ascended characters.The only drawback about the book is the process of creating new characters for begin playing as ascended characters, the two methods provided (create a level 1 character and evolve it to ascended character or a "top-to-bottom" option) are too time-consuming and they should have provided a simpler one.This books requires Dark Heresy Core Rulebook (Dark Heresy) for playing, and most of the supplemt would work with it.
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